Wednesday, 19 March 2014

Karbonn Titanium Hexa, Octane Plus and Octane go official

Karbonn Mobiles, an Indian smartphone manufacturer, has announced three new smartphones - Titanium Hexa, Titanium Octane Plus and Titanium Octane. All three will be up for grabs by the end of April.

Karbonn Titanium Hexa

Karbonn Titanium Hexa is the first smartphone to feature MediaTek's newest MT6591 hexa-core processor clocked at 1.5GHz. The chipset is based on the Dual-Cluster, Dual-Active architecture, which allows all the six cores to run simultaneously.

The Titanium Hexa sports a 5.5-inch display with a resolution of 1920 x 1080 pixels and features 2 GB of RAM, 13 megapixel rear camera and 16 GB of memory with the ability to expand it via microSD card. The dual-SIM smartphone runs on Android 4.4 KitKat and packs a 2,050mAh battery.

Karbonn Titanium Octane Plus

The Octane Plus comes with a 5-inch Full HD display and is powered by MediaTek MT6592 octa-core processor running at 1.7 GHz. There is 2 GB of RAM to help the device run smoothly and 16 megapixel rear camera along with the 8 megapixel front facing shooter to let you capture high quality images.

Karbonn newest addition comes with 16 GB of onboard memory and supports expansion via the microSD card. As usual, there is a wide range of connectivity option, but the device lacks 4G LTE connectivity. Just like the Titanium Hexa, the Octane is also powered by the Android 4.4 KitKat. Lastly, the juice for the smartphone is provided by a 2,000mAh battery.

Karbonn Titanium Octane

Karbonn Titanium Octane is the scaled down version of the Octane Plus. The device sports a 5-inch 720p display instead of a 1080p panel. The same MT6592 octa-core processor is powering the smartphone, while the RAM has been trimmed down from 2GB to 1GB.

The 13 megapixel rear camera and a 5 megapixel front facing shooter complete the camera department. Titanium Octane's connectivity options include WiFi 802.11 b/g/n, Bluetooth 4.0 and HSPA+ (42.2 Mbps down). The 2,000mAh battery is providing the juice.

Karbonn has already announced the pricing details for all the three devices. The Titanium Hexa will cost INR 16,990 (about $280), while the Titanium Octane Plus and Octane are priced at INR 17,990 (about $295) and INR 14,490 (about $240) respectively.

Xbox chief product officer Marc Whitten leaving Microsoft

Microsoft Xbox One product chief Marc Whitten is leaving the company for Sonos Inc, the maker of wireless speaker systems. Marc will have the same title at Sonos, according to a company statement.

"Following the launch of Xbox One, the most successful launch in Xbox history, and the recent launch of "Titanfall," the most anticipated game of this generation, the Xbox team is sad to share today that Marc Whitten, chief product officer of Xbox, will be leaving the team to become chief product officer of Sonos," said the statement announcing Marc's departure.

March joined Microsoft in 1997 as a software design engineer for Windows 2000. He joined the Xbox team three years later in 2000 and went on to become Xbox chief product officer in 2010.

Marc and his software team were moved out of Microsoft's hardware and game studios unit during a management restructuring in July last year. They began reporting to Terry Myerson, who became head of the OS group, which spans PCs, mobile devices and Xbox.

Phil Spencer, head of Microsoft Studios, said "I've had the pleasure of working with Marc for more than a decade and he has always led Xbox forward with a focus on our fans and delivering a platform that developers and creators can embrace to deliver incredible games and entertainment. We wish Marc well, while looking forward to the next chapter of Xbox."

The remainder of the Xbox leadership team will remain intact and Marc's team will continue reporting to Myerson. "I'm thankful for Marc's leadership on Xbox and the incredible team he's helped build," said Myerson. "I look forward to working with Yusuf, Phil and the rest of the team to find a great replacement."

Marc will reportedly join Sonos at the beginning of April.

This is the third high-profile exit from Microsoft's leadership team in the past one month. Recently, Microsoft chief Satya Nadella confirmed that Tony Bates, the company's executive vice president of business strategy and evangelism (and former Skype CEO) is leaving the company, as is marketing EVP Tami Reller.

Monday, 17 March 2014

Indian Gaming......

In June last year 24 year old Arvind Yadav from Jaipur posted an idea for a game on Kickstarter . He was looking to raise $3,500 to develop a role playing game based on ancient India. To everybody's surprise folks on Kickstarter gave him over $36,000 to make it happen .

As entry barriers to game development come down, developers like Yadav are looking to make their fortune. Although nascent (and with a few ups and downs), game development in India is slowly making progress.

Historically India has been more of an art outsourcing hub for console games rather than game development. But with recent success stories like the $160 mn acquisition of Bash Gaming and the coming of mobile app stores, the Indian gaming industry has a lot to look forward to.

Entry Barriers are coming Down

Until the opening up of mobile app stores, game developers did not have an easy publish platform to release their titles easily. "The entry barrier for indie games have come down to a great extent due to the mobile app stores," says Lalit Patel, the co-founder of Bash Gaming.

Remember the recent craze about Flappy Bird? A simple game with simple controls that went viral. Mobile platforms have a very low entry barrier and highest reach compared to all other gaming platforms. Due the low session lengths, games need not have a lot of depth and detail. They are also much easier to develop and publish.

Says Joel Johnson, the founder of digiKhel

Console has the additional challenge of requiring large upfront investment and very experienced teams. Mobile games, however, can be brought out far more quickly and it's a lot easier to publish your game.

Mobile games also have the advantage of attracting even to the casual gamer and has better reach as compared to consoles.

Kinshuk Sunil, of Hashstash Studios, which is making waves with its new game called Circulets says

It is easy to be successful with an extremely simplified game in the casual space on mobiles than any other platforms, riding on this huge number of audience.

Where Is The Indie Game Development Scene Going?

From a handful of obscure studios that began game development as early as 1999, Indian gaming industry has come a long way. There are more than a hundred gaming studios in India. One of the first gaming success stories was Indiagames, which started off with a 5 member tam and went on to get acquired by Disney for about $100 million.

Orions Gold by DigiKhel

Similarly, the recent acquisition of Bash Gaming by GSN Games for about $160 million, was another milestone for the game development community.

In spite of these acquisitions and milestones, the Indian indie game development scene is still in its early days. "We make crappy games first, and then eventually get better. I'd think we're at least five years away from that level of game development," says Joel, who is also helping Dhruva Interactive, a Bangalore based game development company to set up an incubator called Gametantra for mobile game developers.

Even though a lot of new developers are trying their best, until a solid foundation of funding and mentorship is available for these developers, the road ahead looks tough. "Most Indie developers are stuck in earning their daily bread and butter, which makes things a little more complicated," adds Kinshuk.

Inspite of these troubles we are seeing a crop of new startups and developers coming in and bringing more variety and flair in the indie gaming industry.

Indian Problem For India Developers

Unlike most startups, indie gaming companies find it difficult to raise funds, especially with the fact that investors a mainly looking for a return in investment and these companies are not developing solutions to problems which in turn will yield better results.

"It is difficult to find the money (funds) needed to work on your own games. Unlike regular startups in India, we're not working on or pivoting on ONE idea and this is a big challenge in raising funds," says Joel.

Since revenues mostly come from buyers outside India, a lot of the indie game developers are focussed on developing games for those markets.

Lalit Patel of Bash Gaming

"Since the revenue generated from Indian audience is negligible, Indian game developers have to focus on the countries outside india," says Lalit Patel of Bash Gaming. His company which built a viral casino game was acquired by American social gaming company GSN Games for nearly $160 mn in February.

Another big problem the indie gaming industry faces is access to experts and mentors. With gaming not in the mainstream developer space, mentors and experts are difficult to come across, especially in the case of indie developers just starting off.

"Game Development and associated disciplines are hardly fields of academic study in our country. Most people in the domain are either newbies or self-taught experts," Kinshuk says.

According to Joel, a lot the games we see launching today in India are mass produced and doesn't have much content or thought process going into it. He adds

If you were to ask today's indie why he doesn't look around for any mentors, the response usually is 'Which Indian dev's been really successful in games?'. They point to Bollywood based games on their phones, and ask if they're expected to learn from the developers of these?

With not many companies in the industry even the ecosystem hasn't had enough time to evolve and quality comes with experience. "Game design which is as important as game art can only improve when people develop and fail a few times, improving every time," says Patel.

While it has been a bumpy ride (we're hearing that a large game publisher is pulling out of India, more on that later), all the signs point to the fact that there's a lot more to come

Deep web

You can't go there simply through Google

Is the end of the Firefox on Windows 8 really a strong indicator that metro is dead?

With the world steadily migrating to all mobiles, tablets, and convertibles, maybe it's less about Metro and more about Firefox. Maybe Firefox is becoming irrelevant in a modern world.